Your world is the game.
Turn any real place into a multiplayer AR escape room. Mark real objects, hide virtual secrets behind them, chain puzzles into a story — then hand your friends a code and watch them tear the room apart.
Point at the world.
Author the story.
No generic AI guessing what your furniture is. You choose exactly which real objects matter, what they hide, and how the story unfolds.
Create
Walk your space and register the objects that matter — a mirror, a drawer, a painting. Capture recognition targets, place virtual content against them, and chain puzzles into branching quest logic.
Publish
Test the exact draft in the real player runtime, then publish an immutable version. Live games never break because you kept editing. Share a six-digit code or a QR link.
Play
Up to twelve players join a shared lobby, scan the creator's objects, solve server-validated puzzles, collect items into a team inventory, and escape together — every device in perfect sync.
Built like a game engine.
Feels like magic.
Creator-defined targets
The app recognizes only objects the creator registered. Gameplay stays predictable, testable, private — and tied to a place you know.
AI co-designer
Describe the vibe and the AI drafts puzzles, clues, and story beats — as reviewable proposals. You approve every change. Creator intent wins.
Live AR characters
Anchor an animated character to any object. It idles, speaks with a real voice, and reacts when the team solves — the monster calms, the guard steps aside.
NewVoice & AI riddles
Speak the phrase, whisper the password, persuade the gatekeeper, or ask the oracle. AI judges the answer — server-side, no cheating.
NewBranching quest graphs
Puzzles unlock puzzles. Items gate doors. Build linear stories or tangled webs of conditions, rewards, and reveals.
Shared team inventory
One player finds the key, the whole team holds it. Progress, items, timers, and effects synchronize across every device, authoritatively.
Physical-world riddles
Hide NFC tags players must physically find and tap — in sequence. Or gate a puzzle on joining the right Wi-Fi network. The room itself is the controller.
Reusable quest chains
Built a great heist sequence? Save the whole chain and install it in another room with replacement objects and assets.
Scores, ranks & streaks
Bounded game scores, all-time XP, weekly leaderboards, streaks, and badges. Bragging rights are part of the escape.
Every lock needs
a different key.
31 server-validated puzzle types you can attach to any registered object — no client-side cheating, no desync, no arguments about who solved it first.
// Ciphers & logic
// Physical world
// Items & crafting
// Team play
// Voice & AI New
Some clues
talk back.
Drop animated, voiced characters at any object. They idle in your room, speak with real AI voices, react to puzzle progress — and some riddles you solve by talking to them.
The Fox
AI_ORACLECryptic, patient, a little smug. Ask the right question and it might tell you where the key sleeps. Ask the wrong one and it answers in riddles.
Maw Monster
AI_PERSUADEGuards the last door and does not want to move. Argue your way past — it listens, talks back out loud, and calms down when you solve its demand.
Slime
VOICE_TONEStuck to the lock and very sensitive to noise. It only slides off if the whole team whispers. Shout and it spreads.
Starter cast included · upload your own animated GLB · voices by AI TTS · reactions driven by puzzle state
Zero code.
Full control.
The backend owns the truth — permissions, puzzle validation, multiplayer state, inventory, publishing. You own the creativity. Draft, test in the real runtime, publish an immutable version, and share it with a code.
The world is the room.
Now escape it.
Escape the World is in closed beta on iOS and Android. Want in early — as a creator or a player? Say hi.