B"H
עברית Get early access
Closed beta · iOS + Android

Your world is the game.

Turn any real place into a multiplayer AR escape room. Mark real objects, hide virtual secrets behind them, chain puzzles into a story — then hand your friends a code and watch them tear the room apart.

No headset · no code · just your phone
Join room ······
Scroll

Point at the world.
Author the story.

No generic AI guessing what your furniture is. You choose exactly which real objects matter, what they hide, and how the story unfolds.

Create

Walk your space and register the objects that matter — a mirror, a drawer, a painting. Capture recognition targets, place virtual content against them, and chain puzzles into branching quest logic.

Publish

Test the exact draft in the real player runtime, then publish an immutable version. Live games never break because you kept editing. Share a six-digit code or a QR link.

Play

Up to twelve players join a shared lobby, scan the creator's objects, solve server-validated puzzles, collect items into a team inventory, and escape together — every device in perfect sync.

Built like a game engine.
Feels like magic.

🎯

Creator-defined targets

The app recognizes only objects the creator registered. Gameplay stays predictable, testable, private — and tied to a place you know.

🧠

AI co-designer

Describe the vibe and the AI drafts puzzles, clues, and story beats — as reviewable proposals. You approve every change. Creator intent wins.

🎭

Live AR characters

Anchor an animated character to any object. It idles, speaks with a real voice, and reacts when the team solves — the monster calms, the guard steps aside.

New
🎙️

Voice & AI riddles

Speak the phrase, whisper the password, persuade the gatekeeper, or ask the oracle. AI judges the answer — server-side, no cheating.

New
🔗

Branching quest graphs

Puzzles unlock puzzles. Items gate doors. Build linear stories or tangled webs of conditions, rewards, and reveals.

🎒

Shared team inventory

One player finds the key, the whole team holds it. Progress, items, timers, and effects synchronize across every device, authoritatively.

📳

Physical-world riddles

Hide NFC tags players must physically find and tap — in sequence. Or gate a puzzle on joining the right Wi-Fi network. The room itself is the controller.

♻️

Reusable quest chains

Built a great heist sequence? Save the whole chain and install it in another room with replacement objects and assets.

🏆

Scores, ranks & streaks

Bounded game scores, all-time XP, weekly leaderboards, streaks, and badges. Bragging rights are part of the escape.

Every lock needs
a different key.

31 server-validated puzzle types you can attach to any registered object — no client-side cheating, no desync, no arguments about who solved it first.

// Ciphers & logic

TEXT_RIDDLE CIPHER_TEXT MORSE_CODE WORD_UNSCRAMBLE WORD_PASSWORD FOUR_DIGIT_CODE SYMBOL_SEQUENCE MULTIPLE_CHOICE SLIDER_VALUE MULTI_DIAL MATCHING_PAIRS

// Physical world

FIND_OBJECT OBJECT_HUNT OBJECT_SEQUENCE SCAN_OBJECT PHOTO_EVIDENCE NFC_SCAN NFC_SEQUENCE NETWORK_CONDITION

// Items & crafting

COLLECT_ITEM COMBINE_ITEMS USE_ITEM_ON_OBJECT

// Team play

TWO_PLAYER_SYNC TEAM_CONSENSUS FINAL_ESCAPE_TRIGGER

// Voice & AI New

VOICE_RIDDLE SPEAK_PHRASE VOICE_TONE AI_PERSUADE AI_ORACLE AI_PHOTO_JUDGE

Some clues
talk back.

Drop animated, voiced characters at any object. They idle in your room, speak with real AI voices, react to puzzle progress — and some riddles you solve by talking to them.

The Fox

AI_ORACLE

Cryptic, patient, a little smug. Ask the right question and it might tell you where the key sleeps. Ask the wrong one and it answers in riddles.

Maw Monster

AI_PERSUADE

Guards the last door and does not want to move. Argue your way past — it listens, talks back out loud, and calms down when you solve its demand.

Slime

VOICE_TONE

Stuck to the lock and very sensitive to noise. It only slides off if the whole team whispers. Shout and it spreads.

Starter cast included · upload your own animated GLB · voices by AI TTS · reactions driven by puzzle state

Zero code.
Full control.

The backend owns the truth — permissions, puzzle validation, multiplayer state, inventory, publishing. You own the creativity. Draft, test in the real runtime, publish an immutable version, and share it with a code.

1–12
Players per room
31
Puzzle types
0
Lines of code needed
Rooms per world

The world is the room.
Now escape it.

Escape the World is in closed beta on iOS and Android. Want in early — as a creator or a player? Say hi.

Request early access

Tell us who you are and we'll send you a beta invite for iOS or Android.